Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts
Tuesday, June 30, 2009
Concept Update
Ira sent out an e-mail today asking about a possible conference call for the design team to discuss changes in concept that are different from the first meeting. This version of Into the Woods will be returning to Ira's original concept (details to follow!)
Wednesday, May 13, 2009
First Production/Design Meeting
Into the Woods had its first design meeting prior to the end of the Spring 09 semester. This particular production has the added element of having Ira Spector, an MFA Candidate in Musical Theatre direct with the assistance of his adviser and professor, Paula Kalustian. This production is also a triple-thesis show for MFAs in the design program: Andrew Hull (scenic), Megan Schmidt (costumes), and Kelli Jean Groskopf (lighting).
Goal: the director to bombard the designers with information so that the next time we meet, it will be the designers' turn.
General Overview:
Act II: what is 'happily ever after'?
Goal: the director to bombard the designers with information so that the next time we meet, it will be the designers' turn.
General Overview:
- Discussion of concept
- Initial creative ideas
- "magic moments:
- children will listen (there is a desire for guidence but unwilling to take it; they will always hear but learn by example).
- no one is alone
- be careful that what you wish is what you want***
- Grimm fairytales vs. Disneyfication
- the stories are scary, recognizable
- cannot lose the core in it adaptation
- you never know what you'll find when you stray or come back (good and bad)
- Not a word/score will be changed!
- What do we want the audience to take away from it?
- personal connection(s), "nudge factor" - Paula K.
- emotional response
- work out the metaphors (eventually)
Act II: what is 'happily ever after'?
- much less use of magic in Act II
- avoid a literal world - the abstractness of the set to allow for costume concept
- The Woods as Times Square?
- props will be key in anchoring the design within the fairytale (i.e. the beans, Rapunzel's hair)
- "Is Sesame Street any value to this?" - Ralph (playfulness, urban infused with fantasy)
- graffiti mural - considering casting the narrator as a graffiti artist (reveals the story throughout)
- casting 19-23 people
- active physicality (mostly hip-hop)
- enough space to accommodate lots of entrances and exits
- levels
- color (heightened existence, key emotional response(s) to music)
- differentiate between internal/external dialogue
- how the footwear will effect movement, how the costumes move
- orchestra space (5-9)
- follow-spots (create *shadow and light*)
- the magic in the script is traditional, want to re-imagine it
- multimedia experience is an option (cannot be a late add)
- pg. 22 - Cinderella's Mother (in a tree): could be a billboard, pre-recorded
- could be live video feed
- consider the technology of the "time" (team: do not censor early, talk all the time)
- "How would June Cleaver deal with the Beaver if he was a graffiti artist?" - Ralph
- The Witch, going from ugly to beautiful could be set within a traditional fairytale
Tuesday, May 5, 2009
Unveiled: The Poster!
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